#include "WelcomeScene.h"


WelcomeScene::WelcomeScene() {

}


WelcomeScene::~WelcomeScene() {

}

bool WelcomeScene::init() {
	bool nRet = false;

	do {
		CC_BREAK_IF(!Scene::init());
		auto _welcomeLayer = WelcomeLayer::create();
		CC_BREAK_IF(!_welcomeLayer);
		this->addChild(_welcomeLayer);
		nRet = true;
	} while (0);

	return nRet;
}
